PumpApples

PumpApples

The on-chain orchard. Walk the fields. Shake the trees. Collect apples. Claim real tokens on Solana.

Live now
100 trees
10M apples/day
Tree
Every tree hides a different apple.Shake to discover. Different apples, different rewards.

Supports Phantom, Solflare, Backpack, and more.

How It Works

W

Walk the Orchard

Connect your Solana wallet and enter the world. Use WASD to explore the 100x75 tile orchard filled with 100 apple trees.

SP

Shake the Trees

Get close to a tree and press SPACE. The tree shakes -- if you're lucky (65% chance), apples drop to the ground around it.

$

Collect and Claim

Walk over dropped apples to pick them up. When you have 100+ apples, claim them as real SPL tokens sent to your wallet.

Applenomics

10,000,000 apples distributed daily across the orchard.

Green Apple

Green Apple

Common
Trees:60
Generation:20/min
Max Capacity:2,000
Daily Output:1,728,000
Share:17%
Mega Apple

Mega Apple

Rare
Trees:25
Generation:80/min
Max Capacity:8,000
Daily Output:2,880,000
Share:29%
Golden Apple

Golden Apple

Ultra Rare
Trees:15
Generation:250/min
Max Capacity:25,000
Daily Output:5,400,000
Share:54%

Economy Rules

Harvest Success Rate65% per attempt
Harvest Cooldown30 seconds per tree
Harvest Range1 tile (adjacent)
Min Claim Amount100 apples
Conversion Rate1 apple = 1 token
Claim NetworkSolana Mainnet (SPL)
World Size100 x 75 tiles
Total Trees100 (60 apple + 25 mega + 15 golden)

The Genesis

How the first 7 days of PumpApples will unfold.

Launch Day

At launch, the dev wallet purchases 10% of the total token supply from pump.fun. These tokens are loaded into the treasury and distributed to players through the orchard

Each day, 1% of the total supply (approximately 10,000,000 tokens) flows through the 100 trees in the orchard. On Day 5, an additional massive airdrop of 3% (~30,000,000 tokens) floods the trees as a special genesis event. Trees generate apples in real-time, and every apple harvested by a player is a real token that can be claimed on-chain. The distribution is purely competitive -- whoever shakes the trees first, collects the most.

Day 0

Token Launch

Token goes live on pump.fun. Dev wallet buys 10% of supply. Treasury wallet is funded. The orchard gates open.

Day 1

Genesis Drop

First 1% is loaded into the 100 trees. Early players explore the world, discover tree locations, and start harvesting. All trees begin full -- the biggest haul of the entire game.

Day 2

Competition Heats Up

Players learn tree positions and routes. Golden trees (ultra rare, 250 apples/min) become contested. Chat fills with farmers strategizing.

Day 3

Meta Forms

Optimal farming routes emerge. Players coordinate or compete for high-value golden and mega trees. Leaderboard leaders separate from the pack.

Day 4

Peak Competition

Community strategies at full speed. New players join and learn the orchard. Tree competition intensifies as more farmers discover optimal routes.

Day 5

GENESIS AIRDROP

MASSIVE 3% airdrop event (~30M tokens) floods all 100 trees at once. Chaos and opportunity. Everyone's chance to earn big. Only happens once.

Day 6

Back to Normal

1% flows through the trees. Genesis momentum continues. Leaderboard leaders solidify their positions.

Day 7

Genesis Complete

Final 1% distribution. After 7 days, 10% of total supply distributed through pure gameplay. The orchard remains live with perpetual rewards.

Distribution Breakdown

Dev Wallet Purchase10% of total supply
Daily Distribution1% per day (~10M tokens) + 3% on Day 5
Genesis Period7 days
Genesis Total10% to players (1%×6 + 3% airdrop)
Day 5 Airdrop3% massive event (~30M tokens)
Distribution MethodPlay-to-earn gameplay
Allocation MethodCompetitive tree generation
Who Earns?Active farmers + Day 5 airdrop participants

No pre-mine. No team allocation. No insider access. Every single token in the treasury was purchased from the open market. The only way to earn is to enter the orchard and play. Tree generation rates are fixed on-chain and verifiable. The randomness comes from which trees you find first and whether your harvest succeeds (65% probability per shake).

Features

Real-Time Multiplayer

See other players moving in the world. Compete for the best trees.

On-Chain Claims

Apples convert 1:1 to SPL tokens sent directly to your Solana wallet.

Live Chat

Talk to other farmers in the orchard. Speech bubbles appear above characters.

Leaderboard

Compete for the top spot. Track total apples earned and harvests completed.

Username System

Choose your farmer name. Stand out in the leaderboard and chat.

Probability Mechanics

65% success rate on harvest. Strategy matters -- timing and positioning are key.

Token Info

Token Namepumpapples.fun ($APPLES)
NetworkSolana (Token-2022)
Decimals6
Total Supply1,000,000,000
Daily Distribution10,000,000 apples